New Feature for a Mobile App

From a simple music identification tool to a community driven discovery platform.

At a Glance

Tools

  • Figma

  • Figma Slides

  • Fig Jam

  • Notion

My Role

  • UI/UX Designer

  • Researcher

  • 3 Person Team

Scope

I worked on a team project to redesign Shazam. While Shazam dominates the market for music identification, users typically open the app, tag a song, and leave immediately. Our challenge was to design new features that would encourage users to spend more time on the app and return more often.

Timeline (3 Weeks)

Week 1: Interviews, surveys, and research synthesis
Week 2: Feature prioritization, low and mid fidelity prototypes, usability testing
Week 3: High fidelity prototype, final testing, documentation, and presentation

CHALLENGE

Despite Shazam’s popularity, its engagement problem was clear. Users consistently described the app as a tool, not a place to explore. After identifying a song, they quickly closed it and moved on to platforms like Spotify or Apple Music.

PROBLEM STATEMENT

The main pain points we uncovered were: users were unaware of features like charts or playlists, saved songs were often forgotten, and no community or personalization kept people coming back.This led to our guiding question, how might we create an experience that turns Shazam from a one-time utility into a platform users want to explore and revisit?

Design Process

Our team used the double diamond design process to finish this project.

Research 🔎

  • Competitive Analysis of Shazams current competition

  • Feature analysis of community apps

  • Competitive Matrix

  • 6 User interviews with light usability testing

Design 🎨

  • Mid Fi Wireframes

  • Mood Board and Style Guide

  • Hi-Fi Wireframes

  • Clickable Prototype

Synthesize 🧩

  • Affinity Mapping

  • User Proto Personas

  • User Journey Map

Test ✔️

  • 2 Rounds of Usability Testing

  • Stakeholder Presentation

  • Future Concept

Ideate 💡

  • User Flow

  • Updated
    Information Architecture

  • Sketches

User Interviews/Affinity Mapping-What did we hear from users?

  • To better understand user behaviors and needs, I conducted a series of user interviews with participants who regularly use Shazam.

  • A consistent theme emerged: users saw Shazam as a one-and-done utility.

  • Most opened the app, tagged a track, and left immediately often forgetting about their saved songs.

  • Some were unaware of existing features like charts or playlists, while others expressed interest in more social and personalized tools.

  • These insights became the foundation for identifying opportunities to extend engagement and build features that aligned with real user expectations.

I didn’t even know Shazam had playlists or charts. I thought it was just for tagging songs
— Shazam user, age 28
Sometimes I save songs in Shazam, but I forget to go back and listen to them later
— Shazam user, age 31
I use Shazam for a few seconds, but then I go straight to Spotify to actually listen
— Shazam user, age 22

Competitive Analysis

Our competitive analysis revealed that while apps like Spotify and Apple Music excel at community and personalized recommendations, Shazam lacked these elements highlighting a clear opportunity to bridge the gap between quick discovery and long term engagement.

Proto-Persona

Melina – “The Social Music Explorer”

What This Means for the Design

  • Enable fast low friction music discovery that does not interrupt listening

  • Support passive social sharing rather than manual or forced actions

  • Surf friends music activity in a lightweight, glanceable way

  • Treat music as identity and self expression, not just a utility

  • Make revisiting past Shazams feel engaging and meaningful

  • Provide simple insights into listening history and trends over time

Moscow Matrix-Prioritizing Important Features

Organized ideas using a MoSCoW matrix (Must, Should, Could, Won’t) to identify which features would have the most impact.

  1. Must haves included auto saving Shazamed songs, user profiles, playlists, and stronger social interaction features.

  2. Should haves focused on expanding community and engagement tools like direct messaging, group sharing, and trending song insights.

  3. Could haves explored personalization and mood-based experiences to deepen user connection.

  4. Won’t haves helped refine scope by removing features that were too complex or unrelated to the project’s main goal of increasing user engagement

User Flows

We designed three core flows to demonstrate how these features increase engagement:

  1. Community Feed-Users see what friends are listening to, like or comment, and follow playlists, Shazam becomes a social hub

  2. Personal Insights-A dashboard highlights top artists, recent discoveries, and trends, users revisit regularly for new stats.

  3. Discovery Playlists-Each Shazam triggers contextually related playlists, encouraging exploration instead of quick exits

Together these flows extended the user’s time in the app and created reasons to return.

Sketches-Early Design Concepts

We started with sketches to explore different layouts for community and insights features. Mid-fidelity wireframes helped us test navigation clarity and content hierarchy.

Clickable Prototype

Music Identification Redesign


Core music identification remains the same


Personalized Playlists


Updated Navigation Bar

Adding a Friend Feature


Post instantly after Shazam identifies the song


Caption and share to in app feed


Friends can like and comment in Shazam

Adding a Community Feature




Join groups based on fandoms, genre, or location

Browse/search and tap to “Join”

Inside post, ready, comment

Adding a Profile Page with Personalised Insights




Track you top songs, genres, and listing stats to reflect you evolving taste

Explore personalized recommendations based on your Shazams and habits

View your joined communities and revisit key moments in your music journey

Usability Testing

Task success improved from 60% to 100% after hi fi refinements

  1. Ease of use increased to 5/5, with users describing the flow as effortless and intuitive

  2. Perceived professionalism and trust improved from 4/5 to 5/5 through visual polish

  3. Confusion dropped significantly, from 3.4/5 to 5/5, eliminating hesitation during key tasks

Key Insight

  • Creating a Shabang post, the primary social action, became clear and intuitive after improving button placement and labels

  • All users cited Insights as their favorite feature and said it would make them use Shazam more frequently

Design Outcome

  • Clearer UI and refined visuals increased credibility and confidence

  • Iteration directly addressed usability gaps identified in mid fi testing

  • Final design validated as intuitive, frustration free, and engaging

Measuring Success in the Future

If launched, we would track success through the HEART framework:

  • Average session length – Did users stay longer per visit?

  • Weekly active users – Were they returning more often?

  • Community engagement – Likes, comments, and follows.

  • Playlist exploration – Click-through rates on curated content.

  • Saved music revisits – Increases in users replaying tagged songs.

These metrics would show whether Shazam successfully evolved into a more engaging platform.

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